Pet Guide

(All Credit goes towards =ALLAN= and Sumire)

1) What is a Pet?

- Pets are used as support while soloing. - They can heal, attack, learn skills, pick up items, etc. - Each will appear on the island. They can be fed to level up and learn skills

2) How to get a Pet

There are 3 ways to get a pet: stray pet, events, and the item shop.

A) Stray Pets

- Stray pets can suddenly appear in our island based on the island items we place on our islands. Once it appears to your island you'll have a chance to own that pet by feeding it every day or now every 8 hours. - Feeding the stray pet will increase its affinity and if you reach 500 affinity the stray pet will be yours. But you need to be careful on what to feed to the stray pet because not all foods will increase its affinity. You'll need to find the right food and right category for every kind of stray pet on your island. If you have enough Spina or have a high enough Cooking production, you can make Fancy Pet Food. This pet food is good to all kinds of pets in increasing its affinity (as long as you have the right category) therefore making it sure you'll get that stray pet. - If you get a stray you don't want on your island, you can expel it so another stray can show up. If you haven't fed it yet, simply logging in and out of your island will get rid of it. Some stray pets are more rare than others, and may take a while to show up.

B) Pets from an egg (events or item shop) - Pet eggs can be obtained either on events or from the item shop. - Pets from events can't learn some pet skills that a pet from item shop can learn. - Pets eggs are not tradable (except Snowrata ones that you get from the Login Bonus). - Unlike the stray pets, pets from eggs do not require affinity before they can become your pet. Once the pet egg hatch its already yours and you can name it. - Egg pets start out as small and grow over time by feeding it, eventually reaching its full size.

3) Pet Synthesis

Pet Synthesis allows pets to break the stat limit when they reach Lv100

A) Requirements - 2 Pets have to be at least Lv10 - Need both to have 1k affinity to ensure success - 100 island points

B) Success and Fail Synthesis - When doing pet synthesis you will lose both pets you used and the resulting pet will take the appearance of the first pet you selected but will return to Lv1 with 0 stats/affin/stamina and you'll need to name it again. - When synthesis fails nothing will happen but will consume 100 island points.

C) Pet Skill Inheritance When one of your pets gets a pet skill you can choose to either inherit it to the new pet or dont. In case of both pets having skills each, you can only select one of the 2 skills to be inherited by the resulting pet via synthesis.

4) How can your Pet get a skill?

- After your pet reaches Lv50 with 1000 affinity it will automatically learn a random skill. If your pet is at or above Lv75, your pet can learn a skill without requiring 1,000 affinity. You can also learn pet skills by feeding them pet eggs. - Skills can be randomly reset for 500 island points. You can collect island points in many ways.

The skills below that have stars next to them can only be obtained if your pet is a boss or god pet (only available from the Item Shop). Skills learned are random with no known correlation to your pet's stats or what you feed it.

Named Pet Skills

Aid Lv1 Heals yourself. The heal you received is determined by your level and amount of MP. Cannot be used to heal others. (MP Cost: 10% of MP) (Heal value = (100 + Lv) / 2 + (MP Cost x 3))

★All Around Lv1 Increase your resistance and attack to all elements. (MP Cost: 120) (Time: 3 Minutes) (Attribute to resistance +5% attribute to attack power +1%)

Assault Lv1 Generate an attack that will break through your foes defense a little bit. (MP Cost: 84)

Dark Blast Lv1 Trigger a dark element magic attack. (MP Cost: 36)

★Double Attack Lv1 (Passive) There is a chance that you will attack twice when attacking physically. Your second attack will be 1.2x your normal damage.

Dual Blow Lv1 Generate an attack that is twice your normal damage. The skill delay is shorten by your weapon refinement. (MP Cost: 30 + (MP x 0.02)) (Necessary skill delay 2 sec)

★Escape Lv1 Return to the last visited town (MP Cost: 1)

Evasion Lv1 AGI +16 (MP Cost: 48) (Time: 3 Minutes)

Hard Hit Lv1 A powerful physical attack. (MP Cost: 24)

★Hide Attack Lv1 (Passive) Aim at weak points. Critical rate becomes 100% when Hate is low.

★High Cycle Lv1 Boost attack speed. Keep certain ASPD. ASPD offset will be ignored. (MP Cost: 513 - AGI) (Time: 1 Minute)

Homing Lv1 Increase your accuracy (MP Cost: 24) (Time: 2 Minutes)

★Large Shield Lv1 Temporarily reduce the damage you receive by 25% by decreasing your ATK & MATK. You must have a shield on your accessory or add gear for this skill to work. (MP Cost: 20) (Time: 2 Minutes) (ATK & MATK -25%)

★Life Charge Lv1 Recover your HP by 10% each second when triggered. Your DEF decreases and you cannot move. Not available for use on boss maps and raids. (MP Cost: 12) (Time: 10 Seconds) (skill delay = 10 seconds. Can be shortened., DEF -900%)

Mana Wave Lv1 Cast magic of unaligned element at enemies. (MP Cost: 12)

Protection Lv1 Increase your DEF by 40. (MP Cost: 30) (Time: 3 Minutes)

Provoke Lv1 Anger your foe. Increase aggression toward you. (MP Cost: 4)

★Quick Turn Lv1 Your evasion temporarily increases. (MP Cost: 96) (Time: 2 Minutes) (If you have less than 96 MP you can use the skill but all the remaining MP will be consumed)

Self Healing Lv1 Natural recovery +100% Cannot be used in battle. (MP Cost: 10) (Time: 30 Seconds)

Sonic Boom Lv1 A wind element magic attack in which the damage increases according to your distance. (MP Cost: 24)

★Spell Boost Lv1 Increase your MATK by 40% and a small amount according to your level for a limited time. the amount of time is based on your DEX. Evasion and MDEF decrease during this period. (MP Cost: 20%) (MP Cost +100% during effective time)

Vampire Blow Lv1 Steal HP from damage. Absorbs 28-38% of damage dealt into HP. (MP Cost: 56)

Stat Pet Skills

STR + 1 STR + 2 (☆) INT + 1 INT + 2 (☆) VIT + 1 VIT + 2 (☆) AGI + 1 AGI + 2 (☆) DEX + 1 DEX + 2 (☆) CRT + 1 CRT + 2 (☆) All Stats +1 (☆) MaxHP + 75 MaxHP + 100 (☆) MaxMP + 25 MaxMP + 50 (☆) HP natural recovery +15 HP natural recovery +25 (☆) MP natural recovery +5 MP natural recovery +15 (☆) Item recovery + 2% Item recovery + 4% (☆) Evasion +4 Evasion +6 (☆) Critical rate +1 Critical rate +2 (☆) Heal received +50 Heal received +75 (☆) Physical power +10 Physical power +20 (☆) Physical penetration + 1% Physical penetration + 2% (☆) Accuracy +4 Accuracy +6 (☆)